Changes made on 2018/03/03 |
Spell Changes |
Core/Glyph: Flying Serpent Kick glyph fixed |
Core/Spell: Fixed Protector of innocent |
Core/Spells: Do not allow player to use leaps while rooted |
Core/Spells: Now Repentance can be interrupted |
Core/TempSummons: Avoid use MoveInLineOfSight before InitSummon |
Core/Spells: Subsequent damage from DoT ticks should be ignored by the pet and not put it back into combat. |
Core/Spells: Implemented retail-like extra range for channeling spells |
Core/Mechanic: Imps and other respective pets cant melee attack no longer |
Core/Spells: Don't report spell errors to client when spell was triggered and failed some internal condition |
Core/Spells: Fixed triggering spells while caster is dead |
Core/Spells: Fixed Inactive spell effect |
Core/Spells: Defined new spell attributes SPELL_ATTR1_CROWD_CONTROL and SPELL_ATTR1_AGGRO_RANGE |
Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBAT |
Core/Mechanic: Traps should be visible within melee distance for players without Detect Traps ability, and within 12 yards distance for players with Detect Traps ability |
Core/Auras: Implemented SPELL_AURA_PREVENT_DURABILITY_LOSS |
Core/Spell: Fixed crash issue where Nightfall target was returning null |
Core/Talent: Usrsol Vortex now doesn't generate threat |
Core/Spell: Savage Roar now correctly shows its tooltip |
Changes made on 2018/02/26 |
Spell Changes |
Core/Spell: Holy paladins get one holy power from judgement when they should get none - fixed |
Core/Spell: Word of Glory is healing for incorrect amounts according to the tooltip. Tooltip says WoG should heal 24,283 per holy power (HP) spent on WoG. 1 HP WoG = ~33000 heal, 2 HP WoG = 44000 heal, 3 HP WoG = 56000 heal - fixed |
Core/Talent: The talent “Divine Purpose” only procs from word of glory - fixed |
Core/Glyph: Glyph of Harsh words fixed, will correctly damage enemy players, and will correctly heal friendly players, also works with divine purpose |
Core/Spell: Maelstorm Visual and 2P bonus - fixed |
Core/Glyph: Glyph of denounce has a random proc chance, it should be guaranteed to proc from every holy shock cast - fixed |
Changes made on 2018/02/07 |
Spell Changes |
Core/Movement: Enabled Normalization
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Core/Spell: Fixed Shroud of Concealment being stuck in stealth when in combat
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Core/Totem: Grounding Totem will now reflect the next spell cast back at its caster while having a Glyph of Grounding Totem
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Core/Spell: Defined new spell attribute SPELL_ATTR5_CAN_CHANNEL_WHILE_MOVING
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Core/Spell: Avoid breaking self or interrupting other cast by Ice Floes
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Core/Spell: Innervate will no longer generate any threat
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Core/Spell: Implemented spell effects SPELL_EFFECT_UPDATE_PLAYER_PHASE and SPELL_EFFECT_UPDATE_ZONE_AURAS_AND_PHASES
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Core/Spell: Entrapment should no longer affect Anti-Magic Shell
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Core/Spell: Flare no longer requires the hunter to be in LoS
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Core/Spell: Defined 5 new spell attributes
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Core/Spell: Defined new spell attribute SPELL_ATTR6_MOUNT_AURA
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Core/Spell: Mount summons will no longer benefit from haste
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Core/Formulas: Reworked few formulas in Formulas.h file
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Core/Spell: Use exact distance to calculate spell delay * Fixes an issue where spells hitting too soon
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Core/Spell: Avoid losing spell mod auras when check on spellcast fails
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Changes made on 2018/02/06 |
Spell Changes |
Core/Spell: Fixed a spell facing (orientation) issues |
Core/Spell: Spell casting should now get interrupted instantly if the caster loses sight of the target
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Core/Spell: Fixed SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
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Core/Movement: Don't recalculate destination if unit has parabolic movespline not finalized
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Core/Spell: Implemented new spell movement calculations
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Core/Spell: Implement SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER spells without this attribute will no longer energize secondary power. * Druids in cat form will no longer be able to replenish mana from every kind of spell
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Core/Spell: Fixed an range-hack exploit for instant spells caused by editing MPQ file(s)
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Core/Spell: Implemented blizzlike Eviscerate damage formulas for every single combo point
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Core/Spell: Implemented 5.4.x Rip dmg formula
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Core/Spell: Fixed Maim damage formula
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Core/Spell: Gargoyle's Gargoyle Strike will now be increased by Mastery: Dreadblade
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Core/Spell: Fix for Moonkin Form macro return;
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Changes made on 2018/02/05 |
Spell Changes |
Core/Spell: Fellame fix
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Core/Spell: Fix warlock rain of fire visual - doesnt apply to friendly units
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Core/Spell: Defined new attribute SPELL_ATTR6_TRIGGER_ALWAYS - spells with this attribute can trigger procs even if they don't deal damage
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Core/Spell: Fixed Death Grip reflecting
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Core/Spell: Fix Glyph of Hand of Gul'dan NOTE: add 56248 to spell_script_names
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Core/Spell: Starfall will no longer strike targets that are affected by crowd control effects and fixed number of affected targets by Starfall
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Core/Spell: Black Arrow shouldn't be reflectable
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Core/Spell: Barrage and few other spells are now affected by haste
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Core/Aura: Implemented new aura effect SPELL_AURA_MOD_MOUNTED_AND_FLIGHT_SPEED_NOT_STACK and make auras such as Pursuit of Justice work when mounted
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Core/Spell: Apply The Beast Within immunity, actually it was a gamebreaking bug on MoP but never fixed by Blizzard until WoD but I'd like to fix it anyway
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Core/Spell: Fixed Ember Tap damage bonus formula
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Core/Spell: Fixed Glyph of Ferocious Bite healing formula
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Core/Spell: Now Bestial Wrath and Bullheaded will remove all loss-control effects
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Core/AreaTrigger: Fixed Anti-Magic Zone, Gift of the Ox and Mutagenic Pool visual scale
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Core/Players: Implemented item-scaling system for arena and bg
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Core/Players: Fixed an exploit with arena and bg queue
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Core/Movement: Now pets will chase the target until pet can use the spell
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Core/Spell: Fix for charge
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Core/Spell: Fixed Spell Reflection blizzlike delay
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